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PacManace

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Devlog

  • PacManace v1.1
    November 24, 2023 by MelonJoose
    PacManace v1.1 updates! After letting people play test and gathering feedback. I made changes to improve the gameplay of my game! I am quite happy to fix the movement by resetting all my grids, charac... Continue reading
  • PacManace v1.0
    November 18, 2023 by MelonJoose
    DevLog PacManace Official Launch! First official release of PacManace! I learned quite a lot from this project. With working UI and gameplay. It has many features such as 4 different types of weapons... Continue reading
  • PacManace v0.4
    November 11, 2023 by MelonJoose
    DevLog PacManace Updates Plenty of things have been added since the previous post. I had to trial and error the knockback quite a bit as I attempted to use point effector2D to create a knockback. Howe... Continue reading
  • PacManace v0.2 (Postmortem)
    October 29, 2023 by MelonJoose
    DevLog PacManace Breakthrough! After Many attempts to get the Ghost pathfinding to work, trying to use nodes and collider2D to relay information to change the Ghost direction, and trying to code out a... Continue reading
  • PacManace v0.1
    October 26, 2023 by MelonJoose
    DevLog PacManace Updates I started Pacmanace development on 19/10/23. I have started developing the map and creating assets for this project. I followed up with getting a working character up with mov... Continue reading
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