PacManace v0.4


DevLog

PacManace Updates

Plenty of things have been added since the previous post. I had to trial and error the knockback quite a bit as I attempted to use point effector2D to create a knockback. However, the Particle system was messed up after adding it which it made the particle system play multiple times. I suspect it is due to the collision with the effector that triggers the play multiple times. 

My work around it is to set the particle system to play on-awake and set the particle system game object as false. Then proceed to Set it active when bullet collider2D comes into contact with other objects. I also removed the effector2D and ended up using rb.AddForce() and adding force to the ghost.cs . by using referencing the bullet and getting its game object, I can use the position of the bullet object and the ghost object to calculate the direction, hence knocking it backward accordingly.

I will need to touch up and add some features like the scoreboard and bullet sparks at the point of shooting. As well as animations for the game menu and the Pac-Man.

New Features

GAMEPLAY

  • Added Destructible walls
  • Added M16 
  • Added Grenade 
  • Added UI Animation
  • Added Game Menu (30%)
  • Added Enemy Animation - Walk, Death, DeathIdle
  • Added Knockback on weapons (Struggled a bit on this)
  • Weapon Spawning by a tier system
  • Bullet Spark Particles upon contact
  • Pac-Man Death (No animation yet)
  • Shooting Screen Shake 

Credits

Special thanks to the below creators!

Files

PacManace Build 0.3.zip 18 MB
Nov 05, 2023

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